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Cloud gaming to reach 23.7 million users, generating $1.6 billion

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Cloud gaming to reach 23.7 million users, generating $1.6 billion

Cloud gaming has been the talk of the town for quite some now, it has already made unbelievable strides in garnering vast popularity with gamers across the world.

This has been echoed by Amsterdam-based games and esports data company Newzoo, highlighting within our 2021 Global Cloud Gaming Report, which continues to be the standard for sizing, exploring, and contextualizing all things cloud gaming.

By the end of 2021, there will be 23.7 million paying users of cloud gaming services, spending a combined $1.6 billion on cloud gaming services and games streamed via the cloud.

This article will shine the spotlight further on the exciting market (and the players enabling it), more specifically:

• Paying users and revenue forecasts toward 2024.

• An overview of the cloud gaming ecosystem.

• Snippets of interviews with key cloud gaming stakeholders.

• A sneak peek at results of the full report’s cloud gaming survey.

2020 and 2021 Have Been a Huge Growth Period for Cloud Gaming: Can It Continue?

Throughout the pandemic, cloud gaming has offered an accessible alternative for veteran and returning players to play games—as well as a gateway to gaming for new players.

At the same time, the global semiconductor shortage has hindered the supply of high-end PC components and new-generation consoles, further emphasizing cloud gaming’s use case of high-end gaming without needing expensive hardware.

On the business side, many cloud gaming service providers have shifted their marketing strategies to deemphasize the technological side of cloud gaming from the main narrative. Instead, these services present themselves as tools that enable gamers to play the latest titles instantly and seamlessly on any device.

In 2020, the global cloud gaming market generated $669 million—a number that will more than double to $1.6 billion for 2021. While cloud gaming companies initially faced challenges in keeping up with demand, the situation has markedly improved.

But a key question remains: can this spike in revenues continue?

As you can see, the answer to that question is yes. We expect that the cloud gaming market will continue to grow healthily, hitting $6.5 billion in global yearly revenues in 2024. The ability of companies to reach would-be cloud players will determine the success of this exciting market.

While services initially targeted a few prominent regions, cloud gaming services are signing new partnerships with internet providers and local communications service providers (CSPs) all around the world every month.

For example, by the end of 2021, NVIDIA’s GeForce NOW will have reinforced its presence in Latin America and the Middle East while also expanding to Southeast Asia, owing to partnerships with local CSPs.

Thanks to the ongoing rollout of global services, bolstered by these local partnerships and improving internet infrastructure, we expect cloud gaming’s service obtainable market (SOM) to reach 164.6 million by the end of 2021.

The SOM represents the total number of people who are aware of what cloud gaming is, have a sufficiently good internet connection, and are potentially interested in paying for a cloud gaming service.

As you’ll discover in the free version of the report, this number is set for even further growth as time goes on.

What Does the Cloud Gaming Ecosystem Look Like Today?

Speaking of growing cloud gaming services, the ecosystem has seen an unprecedented number of developments over the past year. Not only has the number of services continued to grow since our last Global Cloud Gaming Report update, but many companies have significantly expanded their services (especially B2C companies exploring the B2B space).

The diagram below shows the cloud gaming ecosystem at the time of writing:

Yet, services like the above are just one piece of the puzzle; the technology enabling cloud gaming is, of course, vital. To help readers better understand the network infrastructure powering cloud gaming behind the scenes, we added a new section to this year’s report, including its own ecosystem diagram outlining the key players in cloud gaming’s infrastructure.

We also interviewed some of the ecosystem’s key stakeholders, providing qualitative insights into their strategies, the trajectory of the cloud gaming market, and the technology that underpins it.

An Intimate Look at Cloud Gaming Companies

This year, we conducted in-depth interviews with decision-makers from four major companies:

• Phil Eisler, VP of NVIDIA and Head of GeForce NOW: “We primarily see cloud as an incremental growth opportunity for the entire gaming ecosystem. GeForce NOW extends the ability to experience quality PC gaming to millions of people without capable hardware. We see that 80% of GeForce NOW gaming sessions happen on devices that cannot otherwise play games because their hardware is below minimum spec or incompatible.”

• Jinfeng Dang, Founder and CEO of Haima Cloud: “We have experienced user growth in both mobile devices and larger screens. Moreover, we have seen users who play via their TVs and PCs starting to play mobile titles on these same devices, expanding the reach of mobile games beyond their native devices. After all, platform agnosticism is one of the unique features that cloud gaming enables.”

• Nathan Huey, CMO of StackPath: “The games companies we know are keeping an eye on and working hard at how to take multi-cloud—or multi-edge—strategies to another evolutionary generation. Instead of just using multi-cloud for failover strategies or regional expansion, they would use it to distribute applications and services heterogeneously across providers and different types of platforms.”  

• Rosen Sharma, CEO of now.gg: “We envision a future in which mobile gaming would be independent of any device or OS restrictions. With 5G empowering the device with an uninterrupted connection, game developers can build a cloud-native game, which could function across any device or OS with no impact on the gamer’s experience.”

Consumer Insights: The Players Driving Cloud Gaming’s Growing Engagement and Revenues

Incentivized by new and expanding services, more consumers than ever before are experimenting with cloud gaming. To learn more, we went straight to the source. As part of our 2021 Global Cloud Gaming Report, we surveyed 6,788 consumers across China, the U.S., Japan, and Germany.

Around 94 percent of those aware of cloud gaming have either already tried it (50 percent) or want to try it (44 percent), suggesting a widespread consumer interest—or at least curiosity. But what is actually driving consumers to try it out?

According to our respondents, major drivers of cloud gaming adoption include:

• Ease of access: Many services are instantly available via a browser, cutting out the need for expensive hardware or having to wait for the games to download.

• Appealing content: Services are continuing to double down on their (third-party) content offerings.

The ability to play on the go: Most of the biggest services, including Stadia, are available via a mobile (web) app.

Cross-progression across different devices: Xbox Cloud Gaming with Game Pass allows users to keep their game progression across all platforms compatible with Game Pass (cloud and native alike).

Our survey results also show that cloud gaming has stuck with many consumers. In fact, of respondents who have tried cloud gaming, over a third now play games via the cloud for three days or more a week. Another 29 percent play via the cloud once or twice a week, and 19 percent once a month.

Given this stickiness, it is unsurprising that respondents’ satisfaction levels are high for all the cloud gaming services covered in the survey. This is another positive sign of the technology’s potential. However, the survey results were not unanimously positive. They also highlighted some barriers the market needs to overcome to maximize its reach and user acquisition.

Despite these barriers, one thing is sure: cloud gaming is becoming a more crucial part of the games ecosystem each year and is on a clear trajectory to becoming an important segment of the global games market.

This article has been written by Amsterdam-based games and esports data company Newzoo, outlining the state of the cloud gaming market in 2021, and beyond.

We’re a diverse group of industry professionals from all corners of the world. Our desire is to provide a high-quality telecoms publication that caters to an international market, offering the latest and most relevant telecoms information to businesses, entrepreneurs and enthusiasts.

Opinion

Amid Mobile Operator Price Increases, Here’s How to Avoid the Hike

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Mobile Operator Price Increases

Feeling the Pinch?

The rising cost of living is difficult to avoid. April 2022 saw food prices increase by 6.7 per cent, the highest petrol prices on record and inflation rise to a staggering nine per cent. As millions of customers see their mobile tariffs soar, Ross Slogrove, UK country manager at cloud calling specialist Ringover reveals his advice for avoiding the price hike.

From July 1, 2022, Virgin Media will hit its 3 million customers with a price hike of 1.5 per cent. So, if a customer signed up to, let’s say, a £30-a-month tariff after May 5, 2022, they will pay an additional 45 pence each month. EE has already increased its prices by 2.7 per cent each year — or £11.30 if you have a £35-a-month contract — while O2, Three and Vodafone are all increasing by 2.5 per cent.

Pay-as-you-go prices are also taking a hit. From July 2022, call costs with Three will jump from 10p to 35p per minute. The cost of sending a text will double, affecting the 14 per cent of Brits that use a pre-pay mobile.  

Given Brits are already battling with price hikes from every angle, these costs mount up. 45 per cent of UK households have at least two mobile phones, while according to Ofcom, just two per cent don’t have one at all. And then there’s the toll on businesses, with many still relying on mobile packages to keep employees connected. 

Take a Hike

When a mobile contract comes to an end, it’s common for that tariff to be rolled onto a monthly rolling contract at the same price, even though the customer has paid off their handset. Research from Which? shows that customers who allow their mobile phone contracts to roll over without enquiring about better deals could lose up to £100 a year.

Ditching a contract mid-term and without penalties isn’t possible. However, consumers should evaluate whether their minimum contract period has ended if they’re considering switching. If a customer was on a standard 24-month contract that’s rolled on after this, they’re probably over-paying and need to negotiate a better deal.

Claiming that mobile phone networks overcharged UK businesses and consumers by £7.6 million last year, BillMonitor can provide analysis into the best mobile tariffs for your needs. Money Saving Expert has an easy-to-use price comparison tool, too.

Ditch the Big Guys

Some research into mobile virtual network operators (MVNOs) may also be worthwhile. Unlike the “Big Four” mobile network operators (MNOs) in the UK, MVNOs do not own their own wireless infrastructure, so use radio networks operated by EE, O2, Three and Vodafone. They include the likes of Giffgaff,Tesco Mobile and Sky. 

In Which?’s Annual Mobile Network Survey of the best perceived mobile operators, O2, EE, Vodafone and Three were outperformed by MVNOs. Three fared poorly in the customer survey, receiving the lowest rating for network reliability with customers unimpressed by its technical support. 

In contrast, virtual networks Smarty and iD, which both use Three’s infrastructure, were among the highest scorers in Which?’s table with customers applauding the networks’ value for money. Three of the highest scoring carriers in Which?’s survey were Giffgaff, Tesco and Sky, which all use O2’s infrastructure.

Head to the Cloud

Shopping around and switching providers will save consumers from the Big Four’s price hikes, but what about businesses? It may be best for them to ditch traditional telephony altogether. 

There are currently 4.98 million business landline numbers in use, according to Ofcom figures. However, this is expected to drop below 2 million by 2024, from a high of 8 million in 2013. With the switch off of the public switched telephone network (PSTN) imminent, businesses that rely heavily on calling should consider an internet-based alternative.

Voice over Internet Protocol, or VoIP, is often a cheaper alternative to traditional telephony. While a traditional landline phone system sends voice communications via an analogue PBX system, VoIP phone systems transmit voice calls over the internet as data packets to bring voice and data capabilities together on a single network, eliminating the need for separate lines and providers for each.

A company using a VoIP service doesn’t need to work with multiple service providers for its office, mobile, and data services, IT support is reduced and hardware and installation needs are condensed. Furthermore, because users are no longer tied down to a particular country, address or phoneline for their communications, companies can save on the cost of international charges.

With the cost of living rising, price hikes are difficult to avoid. However, consumers must check in on their current mobile contracts or they risk losing money. For businesses, it’s time to move on from the landline and onto more cost-effective, future-proofed alternatives.


About Ringover

A leader in cloud communications, Ringover seamlessly combines unlimited calling, group messaging and video conferencing into one easy-to-use app. No expertise is needed to set up and integrates with your CRM or helpdesk tools. Within a few clicks, you’ve gained access to all the data you need to enhance your call centre or sales team’s performance and boost customer engagement.

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Opinion

The Big Tech Telecoms Convergence: Dream or Disaster?

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Big Tech telecoms

Big Tech’s entry into telecoms is shaking up the industry

2021 was a huge year for tech giants and telecoms with Google, Verizon and most recently Amazon Web Services (AWS) all announcing plans to enter the telecoms space. The convergence of Big Tech telecoms is nothing new and each company has their own plans to disrupt the current landscape for the better. But is this disruption a dream or disaster for telcos? Here, Hamish White, CEO of digital-first telecom software provider Mobilise, navigates the benefits and drawbacks of the growing tech-telecom convergence.

Despite seeming similar, in many ways telecoms and Big Tech are polar opposites. While Big Tech tends to position itself at the forefront of innovation, paving the way for new upcoming capabilities, the telecoms industry tends to stick to its traditional but stable principles and ways of working. But could a unification be just what’s needed?

Better Together

Big Tech’s entry into telecoms has a wealth of potential for service providers (SPs) and their customers. Big Tech has what many providers are lacking — the resources, financial resources and culture to accelerate the pace of innovation of the telecoms industry by applying a Big Tech approach product development and improvement. Big Tech brings its own way of innovating to the market, resulting in quicker, better products and services that smaller providers can tap into too. 

This has a positive knock-on effect on consumers, who ultimately receive a better experience from their SP. Through their advance data management techniques, Big Tech has the potential to gather, organise and present more customer data from various sources. The more a SP knows about its customer, the greater the level of personalisation they can offer. A greater level of personalisation leads to more relevant marketing, great customer satisfaction and increased customer lifetime value (CLV) for the SP. A win-win for both the SP and the customer.

Personalisation is complicated to deliver, often requiring significant investment on new technology and involvement from stakeholders across the business. As a result, smaller and medium-sized providers often cannot offer personalisation services on par with Big Tech or Tier 1 SPs, leaving them uncompetitive and missing out entirely on new opportunities.

With the help of Mobilise’s HERO platform, small and medium-sized SPs can now deliver personalisation on par with industry leaders. This is because they have access to all customer data needed for such services through one central location which also houses an orchestration layer which acts as a single entry point between interconnected systems in order to capture the data required for hyperpersonalisation.

Fair Share

Despite the potential benefits that Big Tech could bring to the telecoms market, there’s also shared concerns from mobile operators all over the world. SPs’ ongoing dissatisfaction with Big Tech’s lack of investment into the physical telecommunications infrastructure has been documented publicly.

In December 2021, the Financial Times published an open letter from Europe’s 13 biggest SPs addressing tech giants to demand a greater contribution to network investment. Why is this so crucial?

Data from Sandvine’s Global Internet Phenomena Report revealed the top six tech firms are generating over 56 per cent of global network traffic. Their entire business model and profitability relies on the infrastructure funded by SPs, but despite their successes, they’re still not contributing investment that is commensurate with the gains they’ve reaped. 

What’s more, telecoms’ frustration with Big Tech’s lack of infrastructural investment is without even considering the latest layer of the problem: Big Tech’s attempt to launch products and services that directly compete with SPs. 

A Market Monopoly

Several tech giants are developing or already have developed telecoms business areas. There’s concern from regulators, SPs and consumers that if Big Tech’s expansion continues, they could monopolise the entire technology sphere.

From a SP’s perspective, monopolisation has already begun. AWS and Microsoft have both acquired SAS-SM accreditation, required for the cloud deployment of one of telecoms’ latest development: eSIMs. eSIMs allow SPs to onboard subscribers remotely, virtually performing the traditional functions of a physical SIM card, directly provisioning a device over the internet.

While the intentions behind AWS and Microsoft’s acquisition of this accreditation are unclear now, it’s possibly linked to the development of eSIMs for Internet of Things (IoT) use cases covering sectors like manufacturing and supply chains, where their use improves operational efficiency. 

While Big Tech is free to do this, and has the technology and resources to develop products quickly, this approach of cherry picking certain areas of the telecoms network could negatively affect the industry. 

Double-Edged Sword

The implications of Big Tech’s lack of infrastructural investment is concerning. Currently, SPs are entirely responsible for the physical infrastructure that keeps our modern digital societies connected. But as of yet, Big Tech’s shown no interest in supporting this activity.

If Big Tech continues to only cherry pick certain elements of telecoms it wishes to enter, it could jeopardise the revenue SPs can make from their products and services, reducing investment availability, which could then place the critical infrastructure under threat. 

There’s buzz from regulators and consumers around the impact of Big Tech’s potentially anti-competitive app store practices. In the US, in February 2022 the Senate passed the Open App Markets Act, which seeks to remove the control of Apple and Google over their app stores, creating a more accessible and diverse market. Similarly, in the EU, in October 2022 the Digital Markets Act will be adopted, banning practices used by Big Tech to gatekeep information and encourage competition. 

While these steps promote consumer choice and a fair market, regulators also must consider how Big Tech’s partial entry into telecoms could have a detrimental impact on infrastructure development. The juxtaposition we see is that Big Tech could provide much needed innovation to the telecoms industry, but the infrastructure required to support this innovation won’t exist. Mobilise offers a suite of advisory services, including strategy and regulatory policy consultancy, to assist SPs and regulators in navigating these uncertain times and to see Big Tech as an opportunity rather than a threat.

The tech-telecom convergence will undoubtedly shake up the market. But more consideration needs to be taken to ensure infrastructure investment remains stable and the market remains competitive.


About Mobilise

Mobilise is a leading provider of SaaS solutions to the telecommunications industry. Focused on delivering highly engaging digital-first service propositions with excellent customer experience, Mobilise has a proven track record, deep industry knowledge and a team of specialists to support clients to building and executing transformational strategies.

Clients range from large corporate organisations with over 100,000 employees to small enterprises with under 20 employees. Mobilise has a deep knowledge of the telecoms business model and our experience includes working with over 40 service providers across eight markets for brands including Virgin, Dixon’s Carphone, Red Bull Mobile, Manx Telecom and Freenet.

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Opinion

How Does an API-led Connectivity Model Elevate User Experience?

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A seamless UX enabler

In its Top 7 trends shaping digital transformation in 2022 report, Mulesoft claimed the 2020s as the era of seamless digital experiences, enabled by modular software design. All more often, consumers are expecting the same quality of user experience (UX) from their service provider (SP) as they receive from tech giants like Amazon and Meta. Here, Hamish White, founder and CEO of telecoms SaaS solution provider Mobilise explains how a composable business model and a modular API-led connectivity architecture is an SP’s best friend.

Organisations that have adopted innovation must not just be able to use it, but use it well enough to deliver a seamless digital UX. Consumers expect the same highly engaging experience from every single brand they interact with, so smaller SPs must offer a UX that’s on a par with tech giants to remain competitive and keep their customers happy.

Offering digital services is essential in our modern digital society. A consistent, intuitive user interface is a core differentiator for SPs seeking a competitive edge, contributing to a positive CX and ultimately preventing churn. According to PricewaterhouseCoopers’ Future of CX report, 32 per cent of all customers would stop doing business with a brand they once loved after just one bad experience. So, a positive UX right from the start is crucial.

APIs Enter the Chat

In today’s digital society, data is king. But despite the widespread recognition of its power, most organisations don’t have a comprehensive data strategy in place. According to Capgemini’s Master the customer experiencereport just 21 per cent of brands have an integrated, holistic view of all customer information. For the others, data is scattered in silos in incompatible formats, and in some cases it’s not even captured and stored. But APIs help to solve these issues.

API-led connectivity links data to applications through application programming interfaces (APIs). It decouples data from the business logic and experience layer to create functions specifically with CX in mind. APIs are developed for specific purposes, but once created, they are reusable. So, adopting an API-led connectivity model allows an organisation to create ecosystems of applications that are modular, purposeful and reusable, enabling businesses to operate with more agility. 

Elevating CX

Implementing API integrations, or an orchestration layer, into an organization’s digital infrastructure supports digital CX in many ways. APIs enable the full integration of external systems and third-party services so that processes appear seamless.  What is actually a sequence of several individual processes and triggers behind the scenes, enabled through applications from several vendors, can appear as single interaction to a customer.

For example, in telecoms, when onboarding a new customer through an in-app eSIM subscription, subscriber provisioning, stock management and Know Your Customer (KYC) is all handled by APIs. Yet for the customer, all that’s required is the tap of a button.

For smaller SPs, having the resources and expertise to successfully implementing a API-led digital architecture may seem an impossible task. Mobilise’s HERO is a digital BSS platform that enables SPs to deliver digital-first customer experience. Through its orchestration layer, which is fully compliant with the TM Forum Open API Specifications, there are over 60 APIs available to integrate into front and back-end systems, for functions including self-service, eSIM provisioning, payments, in-app push notifications, marketplace for cross selling, and user profiles maintenance. 

Preventing churn, maintaining satisfied customers and elevating CX is essential to success in the ever more competitive telecoms space. Creating a consistent, intuitive digital ecosystem, powered by APIs gives SPs the ongoing flexibility to adapt and keep pace with innovation.


About Mobilise

Mobilise is a leading provider of SaaS solutions to the telecommunications industry. Focused on delivering highly engaging digital-first service propositions with excellent customer experience, Mobilise has a proven track record, deep industry knowledge and a team of specialists to support clients to building and executing transformational strategies. 

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